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Context: In games with random or called battles, the player is often forced to face battles that have no influence on the progress of the game. It's even worse when the player's group needs to face a much stronger or extremely weak challenge. These are the types of situations that break the rhythm of the game and sometimes lead the player to become bored and, consequently, to give up on the game.

Description:

 This script allows the developer to control random encounters in order to prevent the player from facing opponents who are very weak or much stronger than him.

Concepts used in this script:

I) Group level: It is the sum of the level of all characters that are part of the player's group;

II) Enemy Troop Level: This is the level established by the developer for a troop. This is done by adding a tag after the troop name.

Example: To specify that a troop is level 23, simply add the <Lv:23> tag.

lv1.jpg


IV) Minimum difference: This is the value used to calculate the lowest troop level that the player's group can encounter in a random battle.

 Example: Suppose that the value established for the minimum difference is 3 and the level of the group of players is 8. By calculating 8-3=5 we have that the player's group will only face enemy troops whose level is greater than 5.

 V) Maximum difference: This is the value used to calculate the highest level of an enemy troop that the player's group can encounter in a random battle.

 Example: Suppose the value established for the maximum difference is 5 and the level of the group of players is 8. Calculating 8+5=13, we have the

The player's group will only face enemy troops whose level is up to 13.


VI) Maximum Level and Minimum Level: These are respectively the lowest and highest level of enemy troops that the player can encounter in a random battle.


Plugin Configuration:

Configure the minimum and maximum difference values and the respective database variables.

lv2.jpg

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Click download now to get access to the following files:

POGMZ_EncounterControlByLevel.js 7 kB

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